Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -13,10 +13,10 @@
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msg = keywords_lookup(msg)
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if(check_rights(R_ADMIN,0))
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msg = "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> (<a href='?_src_=holder;adminplayerobservefollow=\ref[mob]'>FLW</A>): <span class='message'>[msg]</span></span>"
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admins << msg
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to_chat(admins, msg)
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else
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msg = "<span class='adminobserver'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]:</EM> <span class='message'>[msg]</span></span>"
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admins << msg
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to_chat(admins, msg)
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feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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