Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -2,30 +2,30 @@
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set category = "Mapping"
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set name = "Check Plumbing"
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if(!src.holder)
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src << "Only administrators may use this command."
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to_chat(src, "Only administrators may use this command.")
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return
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feedback_add_details("admin_verb","CP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//all plumbing - yes, some things might get stated twice, doesn't matter.
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for (var/obj/machinery/atmospherics/plumbing in machines)
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if (plumbing.nodealert)
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usr << "Unconnected [plumbing.name] located at [plumbing.x],[plumbing.y],[plumbing.z] ([get_area(plumbing.loc)])"
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to_chat(usr, "Unconnected [plumbing.name] located at [plumbing.x],[plumbing.y],[plumbing.z] ([get_area(plumbing.loc)])")
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//Manifolds
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for (var/obj/machinery/atmospherics/pipe/manifold/pipe in machines)
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if (!pipe.NODE1 || !pipe.NODE2 || !pipe.NODE3)
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usr << "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])"
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to_chat(usr, "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])")
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//Pipes
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for (var/obj/machinery/atmospherics/pipe/simple/pipe in machines)
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if (!pipe.NODE1 || !pipe.NODE2)
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usr << "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])"
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to_chat(usr, "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])")
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/client/proc/powerdebug()
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set category = "Mapping"
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set name = "Check Power"
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if(!src.holder)
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src << "Only administrators may use this command."
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to_chat(src, "Only administrators may use this command.")
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return
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feedback_add_details("admin_verb","CPOW") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -33,9 +33,9 @@
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if (!PN.nodes || !PN.nodes.len)
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if(PN.cables && (PN.cables.len > 1))
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var/obj/structure/cable/C = PN.cables[1]
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usr << "Powernet with no nodes! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]"
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to_chat(usr, "Powernet with no nodes! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]")
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if (!PN.cables || (PN.cables.len < 10))
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if(PN.cables && (PN.cables.len > 1))
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var/obj/structure/cable/C = PN.cables[1]
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usr << "Powernet with fewer than 10 cables! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]"
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to_chat(usr, "Powernet with fewer than 10 cables! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]")
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