Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -8,7 +8,7 @@
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var/mob/living/target = M
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if(!isliving(target))
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usr << "This can only be used on instances of type /mob/living"
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to_chat(usr, "This can only be used on instances of type /mob/living")
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return
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if(alert(usr, "Are you sure you wish to hit [key_name(target)] with Blue Space Artillery?", "Confirm Firing?" , "Yes" , "No") != "Yes")
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@@ -23,7 +23,7 @@
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else
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T.break_tile()
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target << "<span class='userdanger'>You're hit by bluespace artillery!</span>"
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to_chat(target, "<span class='userdanger'>You're hit by bluespace artillery!</span>")
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log_admin("[key_name(target)] has been hit by Bluespace Artillery fired by [key_name(usr)]")
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message_admins("[ADMIN_LOOKUPFLW(target)] has been hit by Bluespace Artillery fired by [ADMIN_LOOKUPFLW(usr)]")
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