Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -2
View File
@@ -8,7 +8,7 @@
var/mob/living/target = M
if(!isliving(target))
usr << "This can only be used on instances of type /mob/living"
to_chat(usr, "This can only be used on instances of type /mob/living")
return
if(alert(usr, "Are you sure you wish to hit [key_name(target)] with Blue Space Artillery?", "Confirm Firing?" , "Yes" , "No") != "Yes")
@@ -23,7 +23,7 @@
else
T.break_tile()
target << "<span class='userdanger'>You're hit by bluespace artillery!</span>"
to_chat(target, "<span class='userdanger'>You're hit by bluespace artillery!</span>")
log_admin("[key_name(target)] has been hit by Bluespace Artillery fired by [key_name(usr)]")
message_admins("[ADMIN_LOOKUPFLW(target)] has been hit by Bluespace Artillery fired by [ADMIN_LOOKUPFLW(usr)]")