Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -116,45 +116,45 @@
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/datum/buildmode/proc/show_help(mob/user)
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switch(mode)
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if(BASIC_BUILDMODE)
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user << "\blue ***********************************************************"
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user << "\blue Left Mouse Button = Construct / Upgrade"
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user << "\blue Right Mouse Button = Deconstruct / Delete / Downgrade"
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user << "\blue Left Mouse Button + ctrl = R-Window"
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user << "\blue Left Mouse Button + alt = Airlock"
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user << ""
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user << "\blue Use the button in the upper left corner to"
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user << "\blue change the direction of built objects."
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user << "\blue ***********************************************************"
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to_chat(user, "\blue ***********************************************************")
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to_chat(user, "\blue Left Mouse Button = Construct / Upgrade")
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to_chat(user, "\blue Right Mouse Button = Deconstruct / Delete / Downgrade")
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to_chat(user, "\blue Left Mouse Button + ctrl = R-Window")
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to_chat(user, "\blue Left Mouse Button + alt = Airlock")
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to_chat(user, "")
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to_chat(user, "\blue Use the button in the upper left corner to")
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to_chat(user, "\blue change the direction of built objects.")
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to_chat(user, "\blue ***********************************************************")
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if(ADV_BUILDMODE)
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user << "\blue ***********************************************************"
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user << "\blue Right Mouse Button on buildmode button = Set object type"
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user << "\blue Left Mouse Button on turf/obj = Place objects"
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user << "\blue Right Mouse Button = Delete objects"
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user << ""
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user << "\blue Use the button in the upper left corner to"
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user << "\blue change the direction of built objects."
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user << "\blue ***********************************************************"
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to_chat(user, "\blue ***********************************************************")
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to_chat(user, "\blue Right Mouse Button on buildmode button = Set object type")
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to_chat(user, "\blue Left Mouse Button on turf/obj = Place objects")
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to_chat(user, "\blue Right Mouse Button = Delete objects")
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to_chat(user, "")
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to_chat(user, "\blue Use the button in the upper left corner to")
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to_chat(user, "\blue change the direction of built objects.")
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to_chat(user, "\blue ***********************************************************")
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if(VAR_BUILDMODE)
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user << "\blue ***********************************************************"
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user << "\blue Right Mouse Button on buildmode button = Select var(type) & value"
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user << "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value"
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user << "\blue Right Mouse Button on turf/obj/mob = Reset var's value"
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user << "\blue ***********************************************************"
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to_chat(user, "\blue ***********************************************************")
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to_chat(user, "\blue Right Mouse Button on buildmode button = Select var(type) & value")
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to_chat(user, "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value")
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to_chat(user, "\blue Right Mouse Button on turf/obj/mob = Reset var's value")
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to_chat(user, "\blue ***********************************************************")
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if(THROW_BUILDMODE)
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user << "\blue ***********************************************************"
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user << "\blue Left Mouse Button on turf/obj/mob = Select"
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user << "\blue Right Mouse Button on turf/obj/mob = Throw"
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user << "\blue ***********************************************************"
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to_chat(user, "\blue ***********************************************************")
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to_chat(user, "\blue Left Mouse Button on turf/obj/mob = Select")
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to_chat(user, "\blue Right Mouse Button on turf/obj/mob = Throw")
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to_chat(user, "\blue ***********************************************************")
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if(AREA_BUILDMODE)
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user << "\blue ***********************************************************"
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user << "\blue Left Mouse Button on turf/obj/mob = Select corner"
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user << "\blue Right Mouse Button on buildmode button = Select generator"
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user << "\blue ***********************************************************"
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to_chat(user, "\blue ***********************************************************")
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to_chat(user, "\blue Left Mouse Button on turf/obj/mob = Select corner")
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to_chat(user, "\blue Right Mouse Button on buildmode button = Select generator")
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to_chat(user, "\blue ***********************************************************")
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if(COPY_BUILDMODE)
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user << "\blue ***********************************************************"
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user << "\blue Left Mouse Button on obj/turf/mob = Spawn a Copy of selected target"
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user << "\blue Right Mouse Button on obj/mob = Select target to copy"
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user << "\blue ***********************************************************"
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to_chat(user, "\blue ***********************************************************")
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to_chat(user, "\blue Left Mouse Button on obj/turf/mob = Spawn a Copy of selected target")
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to_chat(user, "\blue Right Mouse Button on obj/mob = Select target to copy")
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to_chat(user, "\blue ***********************************************************")
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/datum/buildmode/proc/change_settings(mob/user)
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switch(mode)
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@@ -284,7 +284,7 @@
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var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
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WIN.setDir(WEST)
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if(NORTHWEST)
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var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
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var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced/fulltile(get_turf(object))
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WIN.setDir(NORTHWEST)
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log_admin("Build Mode: [key_name(user)] built a window at ([object.x],[object.y],[object.z])")
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if(ADV_BUILDMODE)
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@@ -308,13 +308,13 @@
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log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
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object.vars[varholder] = valueholder
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else
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user << "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>"
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to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
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if(right_click)
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if(object.vars.Find(varholder))
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log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
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object.vars[varholder] = initial(object.vars[varholder])
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else
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user << "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>"
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to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
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if(THROW_BUILDMODE)
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if(left_click)
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@@ -335,7 +335,7 @@
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if(left_click) //rectangular
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if(cornerA && cornerB)
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if(!generator_path)
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user << "<span class='warning'>Select generator type first.</span>"
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to_chat(user, "<span class='warning'>Select generator type first.</span>")
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var/datum/mapGenerator/G = new generator_path
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G.defineRegion(cornerA,cornerB,1)
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G.generate()
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@@ -352,4 +352,4 @@
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DuplicateObject(stored,perfectcopy=1,newloc=T)
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else if(right_click)
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if(ismovableatom(object)) // No copying turfs for now.
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stored = object
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stored = object
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