Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -13,9 +13,9 @@
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if(T.active_hotspot)
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burning = 1
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usr << "<span class='adminnotice'>@[target.x],[target.y]: [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("\red BURNING"):(null)]</span>"
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to_chat(usr, "<span class='adminnotice'>@[target.x],[target.y]: [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("\red BURNING"):(null)]</span>")
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for(var/id in GM_gases)
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usr << "[GM_gases[id][GAS_META][META_GAS_NAME]]: [GM_gases[id][MOLES]]"
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to_chat(usr, "[GM_gases[id][GAS_META][META_GAS_NAME]]: [GM_gases[id][MOLES]]")
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feedback_add_details("admin_verb","DAST") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/fix_next_move()
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