Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+1 -1
View File
@@ -10,7 +10,7 @@
var/new_fps = round(input("Sets game frames-per-second. Can potentially break the game (default: [config.fps])","FPS", world.fps) as num|null)
if(new_fps <= 0)
src << "<span class='danger'>Error: set_server_fps(): Invalid world.fps value. No changes made.</span>"
to_chat(src, "<span class='danger'>Error: set_server_fps(): Invalid world.fps value. No changes made.</span>")
return
if(new_fps > config.fps*1.5)
if(alert(src, "You are setting fps to a high value:\n\t[new_fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm")