Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -10,7 +10,7 @@
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var/new_fps = round(input("Sets game frames-per-second. Can potentially break the game (default: [config.fps])","FPS", world.fps) as num|null)
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if(new_fps <= 0)
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src << "<span class='danger'>Error: set_server_fps(): Invalid world.fps value. No changes made.</span>"
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to_chat(src, "<span class='danger'>Error: set_server_fps(): Invalid world.fps value. No changes made.</span>")
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return
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if(new_fps > config.fps*1.5)
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if(alert(src, "You are setting fps to a high value:\n\t[new_fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm")
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