Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -21,7 +21,7 @@
if(template.load(T, centered = TRUE))
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has placed a map template ([template.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>(JMP)</a></span>")
else
usr << "Failed to place map"
to_chat(usr, "Failed to place map")
usr.client.images -= preview
/client/proc/map_template_upload()
@@ -32,13 +32,13 @@
if(!map)
return
if(copytext("[map]",-4) != ".dmm")
usr << "Bad map file: [map]"
to_chat(usr, "Bad map file: [map]")
return
var/datum/map_template/M = new(map, "[map]")
if(M.preload_size(map))
usr << "Map template '[map]' ready to place ([M.width]x[M.height])"
to_chat(usr, "Map template '[map]' ready to place ([M.width]x[M.height])")
SSmapping.map_templates[M.name] = M
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has uploaded a map template ([map])</span>")
else
usr << "Map template '[map]' failed to load properly"
to_chat(usr, "Map template '[map]' failed to load properly")