Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+4 -4
View File
@@ -215,9 +215,9 @@ var/list/admin_verbs_debug_mapping = list(
if(i*10+j <= atom_list.len)
temp_atom = atom_list[i*10+j]
line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
world << line*/
to_chat(world, line)*/
world << "There are [count] objects of type [type_path] on z-level [num_level]"
to_chat(world, "There are [count] objects of type [type_path] on z-level [num_level]")
feedback_add_details("admin_verb","mOBJZ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/count_objects_all()
@@ -242,9 +242,9 @@ var/list/admin_verbs_debug_mapping = list(
if(i*10+j <= atom_list.len)
temp_atom = atom_list[i*10+j]
line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
world << line*/
to_chat(world, line)*/
world << "There are [count] objects of type [type_path] in the game world"
to_chat(world, "There are [count] objects of type [type_path] in the game world")
feedback_add_details("admin_verb","mOBJ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!