Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -75,8 +75,8 @@ var/highlander = FALSE
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antiwelder.icon_state = "bloodhand_right"
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put_in_hands(antiwelder)
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src << "<span class='boldannounce'>Your [H1.name] cries out for blood. Claim the lives of others, and your own will be restored!\n\
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Activate it in your hand, and it will lead to the nearest target. Attack the nuclear authentication disk with it, and you will store it.</span>"
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to_chat(src, "<span class='boldannounce'>Your [H1.name] cries out for blood. Claim the lives of others, and your own will be restored!\n\
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Activate it in your hand, and it will lead to the nearest target. Attack the nuclear authentication disk with it, and you will store it.</span>")
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/proc/only_me()
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if(!ticker || !ticker.mode)
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@@ -94,7 +94,7 @@ var/highlander = FALSE
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hijack_objective.owner = H.mind
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H.mind.objectives += hijack_objective
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H << "<B>You are the multiverse summoner. Activate your blade to summon copies of yourself from another universe to fight by your side.</B>"
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to_chat(H, "<B>You are the multiverse summoner. Activate your blade to summon copies of yourself from another universe to fight by your side.</B>")
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H.mind.announce_objectives()
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var/datum/gang/multiverse/G = new(src, "[H.real_name]")
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