Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -13,7 +13,7 @@ var/sound/admin_sound
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var/freq = 1
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if(SSevent.holidays && SSevent.holidays[APRIL_FOOLS])
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freq = pick(0.5, 0.7, 0.8, 0.85, 0.9, 0.95, 1.1, 1.2, 1.4, 1.6, 2.0, 2.5)
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src << "You feel the Honkmother messing with your song..."
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to_chat(src, "You feel the Honkmother messing with your song...")
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var/sound/admin_sound = new()
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admin_sound.file = S
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@@ -23,11 +23,11 @@ var/sound/admin_sound
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admin_sound.wait = 1
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admin_sound.repeat = 0
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admin_sound.status = SOUND_STREAM
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for(var/mob/M in player_list)
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if(M.client.prefs.toggles & SOUND_MIDI)
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M << admin_sound
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feedback_add_details("admin_verb","PGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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