Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+3 -3
View File
@@ -13,7 +13,7 @@ var/sound/admin_sound
var/freq = 1
if(SSevent.holidays && SSevent.holidays[APRIL_FOOLS])
freq = pick(0.5, 0.7, 0.8, 0.85, 0.9, 0.95, 1.1, 1.2, 1.4, 1.6, 2.0, 2.5)
src << "You feel the Honkmother messing with your song..."
to_chat(src, "You feel the Honkmother messing with your song...")
var/sound/admin_sound = new()
admin_sound.file = S
@@ -23,11 +23,11 @@ var/sound/admin_sound
admin_sound.wait = 1
admin_sound.repeat = 0
admin_sound.status = SOUND_STREAM
for(var/mob/M in player_list)
if(M.client.prefs.toggles & SOUND_MIDI)
M << admin_sound
feedback_add_details("admin_verb","PGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!