Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -11,7 +11,7 @@
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/obj/item/device/assembly/control/examine(mob/user)
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..()
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if(id)
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user << "<span class='notice'>Its channel ID is '[id]'.</span>"
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to_chat(user, "<span class='notice'>Its channel ID is '[id]'.</span>")
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/obj/item/device/assembly/control/activate()
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