Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -92,12 +92,12 @@
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terrible_conversion_proc(M, user)
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M.Weaken(rand(4,6))
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visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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user << "<span class='danger'>You blind [M] with the flash!</span>"
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M << "<span class='userdanger'>[user] blinds you with the flash!</span>"
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to_chat(user, "<span class='danger'>You blind [M] with the flash!</span>")
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to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
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else
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visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
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user << "<span class='warning'>You fail to blind [M] with the flash!</span>"
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M << "<span class='danger'>[user] fails to blind you with the flash!</span>"
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to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
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to_chat(M, "<span class='danger'>[user] fails to blind you with the flash!</span>")
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else
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if(M.flash_act())
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M.confused += power
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@@ -160,11 +160,11 @@
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resisted = 1
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if(resisted)
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user << "<span class='warning'>This mind seems resistant to the flash!</span>"
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to_chat(user, "<span class='warning'>This mind seems resistant to the flash!</span>")
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else
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user << "<span class='warning'>They must be conscious before you can convert them!</span>"
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to_chat(user, "<span class='warning'>They must be conscious before you can convert them!</span>")
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else
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user << "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>"
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to_chat(user, "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>")
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/obj/item/device/assembly/flash/cyborg
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@@ -199,7 +199,7 @@
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/obj/item/device/assembly/flash/armimplant/burn_out()
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if(I && I.owner)
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I.owner << "<span class='warning'>Your photon projector implant overheats and deactivates!</span>"
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to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
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I.Retract()
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overheat = FALSE
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addtimer(CALLBACK(src, .proc/cooldown), flashcd * 2)
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@@ -207,7 +207,7 @@
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/obj/item/device/assembly/flash/armimplant/try_use_flash(mob/user = null)
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if(overheat)
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if(I && I.owner)
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I.owner << "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>"
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to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
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return FALSE
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overheat = TRUE
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addtimer(CALLBACK(src, .proc/cooldown), flashcd)
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@@ -247,10 +247,10 @@
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if(istype(W, /obj/item/device/assembly/flash/handheld))
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var/obj/item/device/assembly/flash/handheld/flash = W
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if(flash.crit_fail)
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user << "No sense replacing it with a broken bulb."
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to_chat(user, "No sense replacing it with a broken bulb.")
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return
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else
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user << "You begin to replace the bulb."
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to_chat(user, "You begin to replace the bulb.")
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if(do_after(user, 20, target = src))
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if(flash.crit_fail || !flash || QDELETED(flash))
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return
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