Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -100,7 +100,7 @@
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/obj/item/device/assembly_holder/attack_self(mob/user)
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src.add_fingerprint(user)
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if(!a_left || !a_right)
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user << "<span class='danger'>Assembly part missing!</span>"
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to_chat(user, "<span class='danger'>Assembly part missing!</span>")
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return
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if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
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switch(alert("Which side would you like to use?",,"Left","Right"))
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