Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -49,7 +49,8 @@
icon = 'icons/effects/fire.dmi'
icon_state = "1"
layer = ABOVE_OPEN_TURF_LAYER
luminosity = 3
light_range = 3
light_color = LIGHT_COLOR_FIRE
var/volume = 125
var/temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST
@@ -147,7 +148,7 @@
return 1
/obj/effect/hotspot/Destroy()
SetLuminosity(0)
set_light(0)
SSair.hotspots -= src
var/turf/open/T = loc
if(istype(T) && T.active_hotspot == src)