Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -49,7 +49,8 @@
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icon = 'icons/effects/fire.dmi'
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icon_state = "1"
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layer = ABOVE_OPEN_TURF_LAYER
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luminosity = 3
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light_range = 3
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light_color = LIGHT_COLOR_FIRE
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var/volume = 125
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var/temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST
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@@ -147,7 +148,7 @@
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return 1
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/obj/effect/hotspot/Destroy()
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SetLuminosity(0)
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set_light(0)
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SSair.hotspots -= src
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var/turf/open/T = loc
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if(istype(T) && T.active_hotspot == src)
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