Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -169,7 +169,7 @@ Passive gate is similar to the regular pump except:
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/obj/machinery/atmospherics/components/binary/passive_gate/can_unwrench(mob/user)
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if(..())
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if(on)
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user << "<span class='warning'>You cannot unwrench this [src], turn it off first!</span>"
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to_chat(user, "<span class='warning'>You cannot unwrench this [src], turn it off first!</span>")
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else
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return 1
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