Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+3 -3
View File
@@ -25,10 +25,10 @@
if(ticker.current_state != GAME_STATE_PLAYING || !loc)
return
if(!uses)
user << "<span class='warning'>This spawner is out of charges!</span>"
to_chat(user, "<span class='warning'>This spawner is out of charges!</span>")
return
if(jobban_isbanned(user, "lavaland"))
user << "<span class='warning'>You are jobanned!</span>"
to_chat(user, "<span class='warning'>You are jobanned!</span>")
return
var/ghost_role = alert("Become [mob_name]? (Warning, You can no longer be cloned!)",,"Yes","No")
if(ghost_role == "No" || !loc)
@@ -71,7 +71,7 @@
if(ckey)
M.ckey = ckey
M << "[flavour_text]"
to_chat(M, "[flavour_text]")
var/datum/mind/MM = M.mind
if(objectives)
for(var/objective in objectives)