Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -25,10 +25,10 @@
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if(ticker.current_state != GAME_STATE_PLAYING || !loc)
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return
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if(!uses)
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user << "<span class='warning'>This spawner is out of charges!</span>"
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to_chat(user, "<span class='warning'>This spawner is out of charges!</span>")
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return
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if(jobban_isbanned(user, "lavaland"))
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user << "<span class='warning'>You are jobanned!</span>"
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to_chat(user, "<span class='warning'>You are jobanned!</span>")
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return
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var/ghost_role = alert("Become [mob_name]? (Warning, You can no longer be cloned!)",,"Yes","No")
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if(ghost_role == "No" || !loc)
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@@ -71,7 +71,7 @@
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if(ckey)
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M.ckey = ckey
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M << "[flavour_text]"
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to_chat(M, "[flavour_text]")
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var/datum/mind/MM = M.mind
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if(objectives)
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for(var/objective in objectives)
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