Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -32,10 +32,10 @@
|
||||
|
||||
/obj/structure/firepit/proc/toggleFirepit()
|
||||
if(active)
|
||||
SetLuminosity(8)
|
||||
set_light(8)
|
||||
icon_state = "firepit-active"
|
||||
else
|
||||
SetLuminosity(0)
|
||||
set_light(0)
|
||||
icon_state = "firepit"
|
||||
|
||||
/obj/structure/firepit/extinguish()
|
||||
|
||||
Reference in New Issue
Block a user