Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+4 -4
View File
@@ -6,10 +6,10 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
return
if(potentialRandomZlevels && potentialRandomZlevels.len)
world << "<span class='boldannounce'>Loading away mission...</span>"
to_chat(world, "<span class='boldannounce'>Loading away mission...</span>")
var/map = pick(potentialRandomZlevels)
load_new_z_level(map)
world << "<span class='boldannounce'>Away mission loaded.</span>"
to_chat(world, "<span class='boldannounce'>Away mission loaded.</span>")
/proc/reset_gateway_spawns(reset = FALSE)
for(var/obj/machinery/gateway/G in world)
@@ -28,7 +28,7 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
/obj/effect/landmark/awaystart/Destroy()
awaydestinations -= src
..()
return ..()
/proc/generateMapList(filename)
var/list/potentialMaps = list()
@@ -60,4 +60,4 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
potentialMaps.Add(t)
return potentialMaps
return potentialMaps