Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2
View File
@@ -8,6 +8,8 @@
var/safety_warning = "For safety reasons the automated supply shuttle \
cannot transport live organisms, classified nuclear weaponry or \
homing beacons."
light_color = "#E2853D"//orange
/obj/machinery/computer/cargo/request
name = "supply request console"
+5 -7
View File
@@ -11,7 +11,7 @@
/obj/item/device/export_scanner/examine(user)
..()
if(!cargo_console)
user << "<span class='notice'>The [src] is currently not linked to a cargo console.</span>"
to_chat(user, "<span class='notice'>The [src] is currently not linked to a cargo console.</span>")
/obj/item/device/export_scanner/afterattack(obj/O, mob/user, proximity)
if(!istype(O) || !proximity)
@@ -21,17 +21,15 @@
var/obj/machinery/computer/cargo/C = O
if(!C.requestonly)
cargo_console = C
user << "<span class='notice'>Scanner linked to [C].</span>"
to_chat(user, "<span class='notice'>Scanner linked to [C].</span>")
else if(!istype(cargo_console))
user << "<span class='warning'>You must link [src] to a cargo console first!</span>"
to_chat(user, "<span class='warning'>You must link [src] to a cargo console first!</span>")
else
// Before you fix it:
// yes, checking manifests is a part of intended functionality.
var/price = export_item_and_contents(O, cargo_console.contraband, cargo_console.emagged, dry_run=TRUE)
if(price)
user << "<span class='notice'>Scanned [O], value: <b>[price]</b> \
credits[O.contents.len ? " (contents included)" : ""].</span>"
to_chat(user, "<span class='notice'>Scanned [O], value: <b>[price]</b> credits[O.contents.len ? " (contents included)" : ""].</span>")
else
user << "<span class='warning'>Scanned [O], no export value. \
</span>"
to_chat(user, "<span class='warning'>Scanned [O], no export value.</span>")
+1 -1
View File
@@ -91,7 +91,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
return FALSE
if(!get_cost(O, contr, emag))
return FALSE
if(O.flags & HOLOGRAM)
if(HAS_SECONDARY_FLAG(O, HOLOGRAM))
return FALSE
return TRUE
+26 -5
View File
@@ -345,7 +345,7 @@
/datum/supply_pack/security/armory/ballistic
name = "Combat Shotguns Crate"
cost = 4000
cost = 8000
contains = list(/obj/item/weapon/gun/ballistic/shotgun/automatic/combat,
/obj/item/weapon/gun/ballistic/shotgun/automatic/combat,
/obj/item/weapon/gun/ballistic/shotgun/automatic/combat,
@@ -1006,7 +1006,14 @@
/obj/item/weapon/reagent_containers/food/drinks/beer,
/obj/item/weapon/reagent_containers/food/drinks/beer,
/obj/item/weapon/reagent_containers/food/drinks/beer,
/obj/item/weapon/reagent_containers/food/drinks/beer)
/obj/item/weapon/reagent_containers/food/drinks/beer,
/obj/item/device/flashlight/glowstick,
/obj/item/device/flashlight/glowstick/red,
/obj/item/device/flashlight/glowstick/blue,
/obj/item/device/flashlight/glowstick/cyan,
/obj/item/device/flashlight/glowstick/orange,
/obj/item/device/flashlight/glowstick/yellow,
/obj/item/device/flashlight/glowstick/pink)
crate_name = "party equipment crate"
/datum/supply_pack/organic/critter
@@ -1567,7 +1574,7 @@
contraband = TRUE
cost = 3000
num_contained = 6
contains = list(/obj/item/weapon/poster/contraband,
contains = list(/obj/item/weapon/poster/random_contraband,
/obj/item/weapon/storage/fancy/cigarettes/cigpack_shadyjims,
/obj/item/weapon/storage/fancy/cigarettes/cigpack_midori,
/obj/item/seeds/ambrosia/deus,
@@ -1577,6 +1584,7 @@
/datum/supply_pack/misc/randomised/toys
name = "Toy Crate"
cost = 5000 // or play the arcade machines ya lazy bum
// TODO make this actually just use the arcade machine loot list
num_contained = 5
contains = list(/obj/item/toy/spinningtoy,
/obj/item/toy/sword,
@@ -1591,7 +1599,8 @@
/obj/item/weapon/coin/antagtoken,
/obj/item/stack/tile/fakespace/loaded,
/obj/item/weapon/gun/ballistic/shotgun/toy/crossbow,
/obj/item/toy/redbutton)
/obj/item/toy/redbutton,
/obj/item/toy/eightball)
crate_name = "toy crate"
/datum/supply_pack/misc/autodrobe
@@ -1696,7 +1705,12 @@
cost = 12000
special = TRUE
contains = list(
/obj/item/weapon/circuitboard/machine/dna_vault
/obj/item/weapon/circuitboard/machine/dna_vault,
/obj/item/device/dna_probe,
/obj/item/device/dna_probe,
/obj/item/device/dna_probe,
/obj/item/device/dna_probe,
/obj/item/device/dna_probe
)
crate_name= "dna vault parts crate"
@@ -1733,3 +1747,10 @@
/obj/item/weapon/circuitboard/machine/computer/sat_control
)
crate_name= "shield control board crate"
/datum/supply_pack/misc/bicycle
name = "Bicycle"
cost = 10000
contains = list(/obj/vehicle/bicycle)
crate_name = "Bicycle Crate"
crate_type = /obj/structure/closet/crate/large