Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -91,7 +91,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
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return FALSE
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if(!get_cost(O, contr, emag))
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return FALSE
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if(O.flags & HOLOGRAM)
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if(HAS_SECONDARY_FLAG(O, HOLOGRAM))
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return FALSE
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return TRUE
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