Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -89,7 +89,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
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if(!unreceived || !unreceived.len)
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return 0
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if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
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client << "Sending Resources..."
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to_chat(client, "Sending Resources...")
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for(var/asset in unreceived)
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if (asset in SSasset.cache)
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client << browse_rsc(SSasset.cache[asset], asset)
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