Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -70,14 +70,14 @@
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if(T.Adjacent(user))
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for(var/B in T)
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var/atom/movable/AM = B
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if(AM.flags & HOLOGRAM)
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if(HAS_SECONDARY_FLAG(AM, HOLOGRAM))
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continue
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. += AM
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/datum/personal_crafting/proc/get_surroundings(mob/user)
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. = list()
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for(var/obj/item/I in get_environment(user))
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if(I.flags & HOLOGRAM)
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if(HAS_SECONDARY_FLAG(I, HOLOGRAM))
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continue
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/S = I
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@@ -296,26 +296,26 @@
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ui_interact(usr) //explicit call to show the busy display
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var/fail_msg = construct_item(usr, TR)
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if(!fail_msg)
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usr << "<span class='notice'>[TR.name] constructed.</span>"
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to_chat(usr, "<span class='notice'>[TR.name] constructed.</span>")
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else
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usr << "<span class='warning'>Construction failed[fail_msg]</span>"
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to_chat(usr, "<span class='warning'>Construction failed[fail_msg]</span>")
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busy = 0
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ui_interact(usr)
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if("forwardCat") //Meow
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viewing_category = next_cat()
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usr << "<span class='notice'>Category is now [categories[viewing_category]].</span>"
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to_chat(usr, "<span class='notice'>Category is now [categories[viewing_category]].</span>")
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. = TRUE
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if("backwardCat")
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viewing_category = prev_cat()
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usr << "<span class='notice'>Category is now [categories[viewing_category]].</span>"
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to_chat(usr, "<span class='notice'>Category is now [categories[viewing_category]].</span>")
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. = TRUE
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if("toggle_recipes")
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display_craftable_only = !display_craftable_only
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usr << "<span class='notice'>You will now [display_craftable_only ? "only see recipes you can craft":"see all recipes"].</span>"
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to_chat(usr, "<span class='notice'>You will now [display_craftable_only ? "only see recipes you can craft":"see all recipes"].</span>")
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. = TRUE
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if("toggle_compact")
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display_compact = !display_compact
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usr << "<span class='notice'>Crafting menu is now [display_compact? "compact" : "full size"].</span>"
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to_chat(usr, "<span class='notice'>Crafting menu is now [display_compact? "compact" : "full size"].</span>")
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. = TRUE
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