Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -5,8 +5,8 @@
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weight = 20
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/datum/round_event/anomaly/anomaly_pyro
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startWhen = 10
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announceWhen = 3
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startWhen = 3
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announceWhen = 10
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/datum/round_event/anomaly/anomaly_pyro/announce()
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priority_announce("Pyroclastic anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
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