Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -32,7 +32,7 @@
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var/mob/living/carbon/human/devil = create_event_devil(spawn_loc)
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Mind.transfer_to(devil)
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ticker.mode.finalize_devil(Mind)
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ticker.mode.finalize_devil(Mind, FALSE)
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ticker.mode.add_devil_objectives(src, 2)
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Mind.announceDevilLaws()
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Mind.announce_objectives()
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