Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+1 -1
View File
@@ -32,7 +32,7 @@
var/mob/living/carbon/human/devil = create_event_devil(spawn_loc)
Mind.transfer_to(devil)
ticker.mode.finalize_devil(Mind)
ticker.mode.finalize_devil(Mind, FALSE)
ticker.mode.add_devil_objectives(src, 2)
Mind.announceDevilLaws()
Mind.announce_objectives()