Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -15,4 +15,4 @@
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/datum/round_event/fridaythethirteen/announce()
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for(var/mob/living/L in player_list)
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L << "<span class='warning'>You are feeling unlucky today.</span>"
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to_chat(L, "<span class='warning'>You are feeling unlucky today.</span>")
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@@ -69,7 +69,7 @@
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for(var/mob/living/carbon/human/H in living_mob_list)
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if(!H.client || !istype(H))
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return
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H << "<span class='danger'>Honk...</span>"
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to_chat(H, "<span class='danger'>Honk...</span>")
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H << 'sound/spookoween/scary_clown_appear.ogg'
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var/turf/T = get_turf(H)
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if(T)
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@@ -42,7 +42,7 @@
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else
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L << "<span class='warning'><B>You didn't get a date! They're all having fun without you! you'll show them though...</B></span>"
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to_chat(L, "<span class='warning'><B>You didn't get a date! They're all having fun without you! you'll show them though...</B></span>")
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var/datum/objective/martyr/normiesgetout = new
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normiesgetout.owner = L.mind
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ticker.mode.traitors |= L.mind
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@@ -58,7 +58,7 @@
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protect_objective.target = date.mind
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protect_objective.explanation_text = "Protect [date.real_name], your date."
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lover.mind.objectives += protect_objective
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lover << "<span class='warning'><B>You're on a date with [date]! Protect them at all costs. This takes priority over all other loyalties.</B></span>"
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to_chat(lover, "<span class='warning'><B>You're on a date with [date]! Protect them at all costs. This takes priority over all other loyalties.</B></span>")
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/datum/round_event/valentines/announce()
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@@ -143,7 +143,7 @@
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user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[message]</BODY></HTML>", "window=[name]")
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onclose(user, "[name]")
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else
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user << "<span class='notice'>It is too far away.</span>"
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to_chat(user, "<span class='notice'>It is too far away.</span>")
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/obj/item/weapon/valentine/attack_self(mob/user)
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user.examinate(src)
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@@ -157,4 +157,4 @@
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telespell.clothes_req = 0 //santa robes aren't actually magical.
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santa.mind.AddSpell(telespell) //does the station have chimneys? WHO KNOWS!
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santa << "<span class='boldannounce'>You are Santa! Your objective is to bring joy to the people on this station. You can conjure more presents using a spell, and there are several presents in your bag.</span>"
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to_chat(santa, "<span class='boldannounce'>You are Santa! Your objective is to bring joy to the people on this station. You can conjure more presents using a spell, and there are several presents in your bag.</span>")
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