Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+5 -5
View File
@@ -3,9 +3,9 @@
/datum/round_event_control/meteor_wave
name = "Meteor Wave: Normal"
typepath = /datum/round_event/meteor_wave
weight = 2
weight = 4
min_players = 5
max_occurrences = 2
max_occurrences = 3
/datum/round_event/meteor_wave
startWhen = 6
@@ -22,9 +22,9 @@
/datum/round_event/meteor_wave/proc/determine_wave_type()
if(!wave_name)
wave_name = pickweight(list(
"normal" = 90,
"threatening" = 20,
"catastrophic" = 5))
"normal" = 50,
"threatening" = 40,
"catastrophic" = 10))
switch(wave_name)
if("normal")
wave_type = meteors_normal