Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -45,7 +45,7 @@
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nuke_code = nuke.r_code
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Mind.store_memory("<B>Station Self-Destruct Device Code</B>: [nuke_code]", 0, 0)
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Mind.current << "The nuclear authorization code is: <B>[nuke_code]</B>"
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to_chat(Mind.current, "The nuclear authorization code is: <B>[nuke_code]</B>")
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var/datum/objective/nuclear/O = new()
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O.owner = Mind
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