Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -17,7 +17,7 @@
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for(var/mob/living/silicon/ai/A in ai_list)
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//AIs are always aware of processor overload
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A << "<br><span class='warning'><b>[alert]</b></span><br>"
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to_chat(A, "<br><span class='warning'><b>[alert]</b></span><br>")
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// Announce most of the time, but leave a little gap so people don't know
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// whether it's, say, a tesla zapping tcomms, or some selective
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