Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -19,8 +19,7 @@
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sentience_report += "<br><br>Based on [data], we believe that [one] of the station's [pets] has developed [strength] level intelligence, and the ability to communicate."
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print_command_report(sentience_report, "Classified [command_name()] Update")
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priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/AI/commandreport.ogg')
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print_command_report(text=sentience_report)
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..()
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/datum/round_event/ghost_role/sentience/spawn_role()
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@@ -60,10 +59,10 @@
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spawned_mobs += SA
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SA << "<span class='userdanger'>Hello world!</span>"
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SA << "<span class='warning'>Due to freak radiation and/or chemicals \
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to_chat(SA, "<span class='userdanger'>Hello world!</span>")
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to_chat(SA, "<span class='warning'>Due to freak radiation and/or chemicals \
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and/or lucky chance, you have gained human level intelligence \
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and the ability to speak and understand human language!</span>"
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and the ability to speak and understand human language!</span>")
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return SUCCESSFUL_SPAWN
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