Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+4 -5
View File
@@ -19,8 +19,7 @@
sentience_report += "<br><br>Based on [data], we believe that [one] of the station's [pets] has developed [strength] level intelligence, and the ability to communicate."
print_command_report(sentience_report, "Classified [command_name()] Update")
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/AI/commandreport.ogg')
print_command_report(text=sentience_report)
..()
/datum/round_event/ghost_role/sentience/spawn_role()
@@ -60,10 +59,10 @@
spawned_mobs += SA
SA << "<span class='userdanger'>Hello world!</span>"
SA << "<span class='warning'>Due to freak radiation and/or chemicals \
to_chat(SA, "<span class='userdanger'>Hello world!</span>")
to_chat(SA, "<span class='warning'>Due to freak radiation and/or chemicals \
and/or lucky chance, you have gained human level intelligence \
and the ability to speak and understand human language!</span>"
and the ability to speak and understand human language!</span>")
return SUCCESSFUL_SPAWN