Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -17,7 +17,7 @@
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S.clothes_req = 0
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spell_improved = 1
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if(spell_improved)
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L << "<span class='notice'>You suddenly feel like you never needed those garish robes in the first place...</span>"
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to_chat(L, "<span class='notice'>You suddenly feel like you never needed those garish robes in the first place...</span>")
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//--//
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@@ -53,4 +53,4 @@
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if(5)
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S.name = "Ludicrous [S.name]"
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L << "<span class='notice'>You suddenly feel more competent with your casting!</span>"
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to_chat(L, "<span class='notice'>You suddenly feel more competent with your casting!</span>")
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