Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -2
View File
@@ -17,7 +17,7 @@
S.clothes_req = 0
spell_improved = 1
if(spell_improved)
L << "<span class='notice'>You suddenly feel like you never needed those garish robes in the first place...</span>"
to_chat(L, "<span class='notice'>You suddenly feel like you never needed those garish robes in the first place...</span>")
//--//
@@ -53,4 +53,4 @@
if(5)
S.name = "Ludicrous [S.name]"
L << "<span class='notice'>You suddenly feel more competent with your casting!</span>"
to_chat(L, "<span class='notice'>You suddenly feel more competent with your casting!</span>")