Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -8,4 +8,4 @@
|
||||
/datum/round_event/wizard/fake_explosion/start()
|
||||
for(var/mob/M in player_list)
|
||||
M << 'sound/machines/Alarm.ogg'
|
||||
addtimer(CALLBACK(ticker, /datum/subsystem/ticker/.proc/station_explosion_cinematic, 1, "fake"), 100) //:o)
|
||||
addtimer(CALLBACK(ticker, /datum/controller/subsystem/ticker/.proc/station_explosion_cinematic, 1, "fake"), 100) //:o)
|
||||
Reference in New Issue
Block a user