Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -41,7 +41,7 @@
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/obj/item/projectile/magic/death, /obj/item/projectile/magic/teleport, /obj/item/projectile/magic/door, /obj/item/projectile/magic/aoe/fireball,
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/obj/item/projectile/magic/spellblade, /obj/item/projectile/magic/arcane_barrage)
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/mob/living/simple_animal/hostile/carp/ranged/New()
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/mob/living/simple_animal/hostile/carp/ranged/Initialize()
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projectiletype = pick(allowed_projectile_types)
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..()
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