Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -12,7 +12,7 @@
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for(var/i = rand(1,4),i > 0, i--)
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var/dream_image = pick(dreams)
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dreams -= dream_image
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src << "<span class='notice'><i>... [dream_image] ...</i></span>"
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to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
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sleep(rand(40,70))
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if(paralysis <= 0)
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dreaming = 0
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