Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -33,9 +33,9 @@
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if(istype(O,/obj/machinery))
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var/obj/machinery/M = O
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M.power_change()
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if(holoitem)
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O.flags |= HOLOGRAM
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SET_SECONDARY_FLAG(O, HOLOGRAM)
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return O
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@@ -105,7 +105,7 @@
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var/mob/SM = DuplicateObject(M , perfectcopy=TRUE, newloc = B, holoitem=TRUE)
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copiedobjs += SM.GetAllContents()
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var/global/list/forbidden_vars = list("type","stat","loc","locs","vars", "parent", "parent_type","verbs","ckey","key","x","y","z","contents", "luminosity")
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var/global/list/forbidden_vars = list("type","stat","loc","locs","vars", "parent", "parent_type","verbs","ckey","key","x","y","z","contents", "light_range", "light_power", "light_color", "light", "light_sources")
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for(var/V in T.vars - forbidden_vars)
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if(V == "air")
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var/turf/open/O1 = B
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