Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -180,12 +180,12 @@
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/obj/machinery/computer/holodeck/emag_act(mob/user as mob)
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if(!emagged)
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if(!emag_programs.len)
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user << "[src] does not seem to have a card swipe port. It must be an inferior model."
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to_chat(user, "[src] does not seem to have a card swipe port. It must be an inferior model.")
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return
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playsound(loc, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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user << "<span class='warning'>You vastly increase projector power and override the safety and security protocols.</span>"
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user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator."
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to_chat(user, "<span class='warning'>You vastly increase projector power and override the safety and security protocols.</span>")
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to_chat(user, "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator.")
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log_game("[key_name(user)] emagged the Holodeck Control Console")
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updateUsrDialog()
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nerf(!emagged)
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