Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -52,14 +52,14 @@
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w_class = WEIGHT_CLASS_BULKY
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hitsound = 'sound/weapons/blade1.ogg'
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playsound(user, 'sound/weapons/saberon.ogg', 20, 1)
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user << "<span class='warning'>[src] is now active.</span>"
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to_chat(user, "<span class='warning'>[src] is now active.</span>")
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else
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force = 3
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icon_state = "sword0"
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w_class = WEIGHT_CLASS_SMALL
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hitsound = "swing_hit"
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playsound(user, 'sound/weapons/saberoff.ogg', 20, 1)
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user << "<span class='warning'>[src] can now be concealed.</span>"
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to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
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return
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//BASKETBALL OBJECTS
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@@ -109,7 +109,7 @@
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if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
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var/mob/living/L = user.pulling
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if(user.grab_state < GRAB_AGGRESSIVE)
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user << "<span class='warning'>You need a better grip to do that!</span>"
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to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
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return
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L.loc = src.loc
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L.Weaken(5)
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@@ -154,19 +154,19 @@
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power_channel = ENVIRON
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/obj/machinery/readybutton/attack_ai(mob/user as mob)
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user << "The station AI is not to interact with these devices"
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to_chat(user, "The station AI is not to interact with these devices")
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return
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/obj/machinery/readybutton/attack_paw(mob/user as mob)
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user << "<span class='warning'>You are too primitive to use this device!</span>"
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to_chat(user, "<span class='warning'>You are too primitive to use this device!</span>")
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return
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/obj/machinery/readybutton/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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user << "The device is a solid button, there's nothing you can do with it!"
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to_chat(user, "The device is a solid button, there's nothing you can do with it!")
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/obj/machinery/readybutton/attack_hand(mob/user as mob)
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if(user.stat || stat & (NOPOWER|BROKEN))
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user << "<span class='warning'>This device is not powered!</span>"
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to_chat(user, "<span class='warning'>This device is not powered!</span>")
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return
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currentarea = get_area(src.loc)
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@@ -174,7 +174,7 @@
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qdel(src)
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if(eventstarted)
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usr << "<span class='warning'>The event has already begun!</span>"
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to_chat(usr, "<span class='warning'>The event has already begun!</span>")
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return
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ready = !ready
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@@ -206,7 +206,7 @@
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qdel(W)
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for(var/mob/M in currentarea)
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M << "FIGHT!"
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to_chat(M, "FIGHT!")
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/obj/machinery/conveyor/holodeck
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