Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+9 -9
View File
@@ -52,14 +52,14 @@
w_class = WEIGHT_CLASS_BULKY
hitsound = 'sound/weapons/blade1.ogg'
playsound(user, 'sound/weapons/saberon.ogg', 20, 1)
user << "<span class='warning'>[src] is now active.</span>"
to_chat(user, "<span class='warning'>[src] is now active.</span>")
else
force = 3
icon_state = "sword0"
w_class = WEIGHT_CLASS_SMALL
hitsound = "swing_hit"
playsound(user, 'sound/weapons/saberoff.ogg', 20, 1)
user << "<span class='warning'>[src] can now be concealed.</span>"
to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
return
//BASKETBALL OBJECTS
@@ -109,7 +109,7 @@
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
var/mob/living/L = user.pulling
if(user.grab_state < GRAB_AGGRESSIVE)
user << "<span class='warning'>You need a better grip to do that!</span>"
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
return
L.loc = src.loc
L.Weaken(5)
@@ -154,19 +154,19 @@
power_channel = ENVIRON
/obj/machinery/readybutton/attack_ai(mob/user as mob)
user << "The station AI is not to interact with these devices"
to_chat(user, "The station AI is not to interact with these devices")
return
/obj/machinery/readybutton/attack_paw(mob/user as mob)
user << "<span class='warning'>You are too primitive to use this device!</span>"
to_chat(user, "<span class='warning'>You are too primitive to use this device!</span>")
return
/obj/machinery/readybutton/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
user << "The device is a solid button, there's nothing you can do with it!"
to_chat(user, "The device is a solid button, there's nothing you can do with it!")
/obj/machinery/readybutton/attack_hand(mob/user as mob)
if(user.stat || stat & (NOPOWER|BROKEN))
user << "<span class='warning'>This device is not powered!</span>"
to_chat(user, "<span class='warning'>This device is not powered!</span>")
return
currentarea = get_area(src.loc)
@@ -174,7 +174,7 @@
qdel(src)
if(eventstarted)
usr << "<span class='warning'>The event has already begun!</span>"
to_chat(usr, "<span class='warning'>The event has already begun!</span>")
return
ready = !ready
@@ -206,7 +206,7 @@
qdel(W)
for(var/mob/M in currentarea)
M << "FIGHT!"
to_chat(M, "FIGHT!")
/obj/machinery/conveyor/holodeck