Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -43,7 +43,7 @@
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icon_state = "asteroid0"
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/turf/open/floor/holofloor/asteroid/Initialize()
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icon_state = "asteroid[pick(0,1,2,3,4,5,6,7,8,9,10,11,12)]"
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icon_state = "asteroid[rand(0, 12)]"
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..()
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/turf/open/floor/holofloor/basalt
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@@ -51,8 +51,10 @@
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icon_state = "basalt0"
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/turf/open/floor/holofloor/basalt/Initialize()
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icon_state = "basalt[pick(0,1,2,3,4,5,6,7,8,9,10,11,12)]"
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..()
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if(prob(15))
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icon_state = "basalt[rand(0, 12)]"
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set_basalt_light(src)
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/turf/open/floor/holofloor/space
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name = "Space"
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