Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -37,7 +37,7 @@
|
||||
|
||||
/obj/item/weapon/grown/corncob/attackby(obj/item/weapon/grown/W, mob/user, params)
|
||||
if(W.is_sharp())
|
||||
user << "<span class='notice'>You use [W] to fashion a pipe out of the corn cob!</span>"
|
||||
to_chat(user, "<span class='notice'>You use [W] to fashion a pipe out of the corn cob!</span>")
|
||||
new /obj/item/clothing/mask/cigarette/pipe/cobpipe (user.loc)
|
||||
qdel(src)
|
||||
else
|
||||
@@ -72,7 +72,7 @@
|
||||
|
||||
/obj/item/weapon/grown/snapcorn/attack_self(mob/user)
|
||||
..()
|
||||
user << "<span class='notice'>You pick a snap pop from the cob.</span>"
|
||||
to_chat(user, "<span class='notice'>You pick a snap pop from the cob.</span>")
|
||||
var/obj/item/toy/snappop/S = new /obj/item/toy/snappop(user.loc)
|
||||
if(ishuman(user))
|
||||
user.put_in_hands(S)
|
||||
|
||||
Reference in New Issue
Block a user