Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -63,7 +63,7 @@
|
||||
if(ST != plank && istype(ST, plank_type) && ST.amount < ST.max_amount)
|
||||
ST.attackby(plank, user) //we try to transfer all old unfinished stacks to the new stack we created.
|
||||
if(plank.amount > old_plank_amount)
|
||||
user << "<span class='notice'>You add the newly-formed [plank_name] to the stack. It now contains [plank.amount] [plank_name].</span>"
|
||||
to_chat(user, "<span class='notice'>You add the newly-formed [plank_name] to the stack. It now contains [plank.amount] [plank_name].</span>")
|
||||
qdel(src)
|
||||
|
||||
if(is_type_in_list(W,accepted))
|
||||
@@ -77,7 +77,7 @@
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
usr << "<span class ='warning'>You must dry this first!</span>"
|
||||
to_chat(usr, "<span class ='warning'>You must dry this first!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
R.use(1)
|
||||
can_buckle = 1
|
||||
buckle_requires_restraints = 1
|
||||
user << "<span class='italics'>You add a rod to [src]."
|
||||
to_chat(user, "<span class='italics'>You add a rod to [src].")
|
||||
var/image/U = image(icon='icons/obj/hydroponics/equipment.dmi',icon_state="bonfire_rod",pixel_y=16)
|
||||
underlays += U
|
||||
if(W.is_hot())
|
||||
@@ -124,7 +124,7 @@
|
||||
|
||||
/obj/structure/bonfire/attack_hand(mob/user)
|
||||
if(burning)
|
||||
user << "<span class='warning'>You need to extinguish [src] before removing the logs!"
|
||||
to_chat(user, "<span class='warning'>You need to extinguish [src] before removing the logs!")
|
||||
return
|
||||
if(!has_buckled_mobs() && do_after(user, 50, target = src))
|
||||
for(var/I in 1 to 5)
|
||||
@@ -149,7 +149,7 @@
|
||||
if(!burning && CheckOxygen())
|
||||
icon_state = "bonfire_on_fire"
|
||||
burning = 1
|
||||
SetLuminosity(6)
|
||||
set_light(6)
|
||||
Burn()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -184,7 +184,7 @@
|
||||
if(burning)
|
||||
icon_state = "bonfire"
|
||||
burning = 0
|
||||
SetLuminosity(0)
|
||||
set_light(0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/structure/bonfire/buckle_mob(mob/living/M, force = 0)
|
||||
@@ -193,4 +193,4 @@
|
||||
|
||||
/obj/structure/bonfire/unbuckle_mob(mob/living/buckled_mob, force=0)
|
||||
if(..())
|
||||
buckled_mob.pixel_y -= 13
|
||||
buckled_mob.pixel_y -= 13
|
||||
|
||||
Reference in New Issue
Block a user