Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -93,21 +93,21 @@
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++loaded
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add_seed(G)
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if (loaded)
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user << "<span class='notice'>You put the seeds from \the [O.name] into [src].</span>"
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to_chat(user, "<span class='notice'>You put the seeds from \the [O.name] into [src].</span>")
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else
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user << "<span class='notice'>There are no seeds in \the [O.name].</span>"
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to_chat(user, "<span class='notice'>There are no seeds in \the [O.name].</span>")
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return
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else if(seedify(O,-1, src, user))
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user << "<span class='notice'>You extract some seeds.</span>"
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to_chat(user, "<span class='notice'>You extract some seeds.</span>")
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return
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else if (istype(O,/obj/item/seeds))
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if(add_seed(O))
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user << "<span class='notice'>You add [O] to [src.name].</span>"
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to_chat(user, "<span class='notice'>You add [O] to [src.name].</span>")
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updateUsrDialog()
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return
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else if(user.a_intent != INTENT_HARM)
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user << "<span class='warning'>You can't extract any seeds from \the [O.name]!</span>"
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to_chat(user, "<span class='warning'>You can't extract any seeds from \the [O.name]!</span>")
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else
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return ..()
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@@ -188,7 +188,7 @@
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/obj/machinery/seed_extractor/proc/add_seed(obj/item/seeds/O)
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if(contents.len >= 999)
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usr << "<span class='notice'>\The [src] is full.</span>"
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to_chat(usr, "<span class='notice'>\The [src] is full.</span>")
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return 0
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if(istype(O.loc,/mob))
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