Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -0,0 +1,6 @@
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//this needs to come after the job_types subfolder to keep the correct ordering
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#include "..\..\..\..\_maps\map_files\OmegaStation\job_changes.dm"
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#undef JOB_MODIFICATION_MAP_NAME
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#include "..\..\..\..\_maps\map_files\PubbyStation\job_changes.dm"
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#undef JOB_MODIFICATION_MAP_NAME
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