Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+30 -30
View File
@@ -44,13 +44,13 @@
if(istype(I, /obj/item/weapon/wrench))
playsound(loc, I.usesound, 100, 1)
if(do_after(user, 20*I.toolspeed, target = src))
user << "<span class='notice'>You wrench the frame into place.</span>"
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
anchored = 1
state = 1
if(istype(I, /obj/item/weapon/crowbar))
playsound(loc, I.usesound, 100, 1)
if(do_after(user, 20*I.toolspeed, target = src))
user << "<span class='notice'>You pry the frame apart.</span>"
to_chat(user, "<span class='notice'>You pry the frame apart.</span>")
deconstruct(TRUE)
if(1)
@@ -58,12 +58,12 @@
var/obj/item/stack/sheet/mineral/wood/W = I
if(W.get_amount() >= 2)
W.use(2)
user << "<span class='notice'>You add a shelf.</span>"
to_chat(user, "<span class='notice'>You add a shelf.</span>")
state = 2
icon_state = "book-0"
if(istype(I, /obj/item/weapon/wrench))
playsound(loc, I.usesound, 100, 1)
user << "<span class='notice'>You unwrench the frame.</span>"
to_chat(user, "<span class='notice'>You unwrench the frame.</span>")
anchored = 0
state = 0
@@ -78,7 +78,7 @@
for(var/obj/item/T in B.contents)
if(istype(T, /obj/item/weapon/book) || istype(T, /obj/item/weapon/spellbook))
B.remove_from_storage(T, src)
user << "<span class='notice'>You empty \the [I] into \the [src].</span>"
to_chat(user, "<span class='notice'>You empty \the [I] into \the [src].</span>")
update_icon()
else if(istype(I, /obj/item/weapon/pen))
var/newname = stripped_input(user, "What would you like to title this bookshelf?")
@@ -88,10 +88,10 @@
name = ("bookcase ([sanitize(newname)])")
else if(istype(I, /obj/item/weapon/crowbar))
if(contents.len)
user << "<span class='warning'>You need to remove the books first!</span>"
to_chat(user, "<span class='warning'>You need to remove the books first!</span>")
else
playsound(loc, I.usesound, 100, 1)
user << "<span class='notice'>You pry the shelf out.</span>"
to_chat(user, "<span class='notice'>You pry the shelf out.</span>")
new /obj/item/stack/sheet/mineral/wood(loc, 2)
state = 1
icon_state = "bookempty"
@@ -180,36 +180,36 @@
/obj/item/weapon/book/attack_self(mob/user)
if(is_blind(user))
user << "<span class='warning'>As you are trying to read, you suddenly feel very stupid!</span>"
to_chat(user, "<span class='warning'>As you are trying to read, you suddenly feel very stupid!</span>")
return
if(ismonkey(user))
user << "<span class='notice'>You skim through the book but can't comprehend any of it.</span>"
to_chat(user, "<span class='notice'>You skim through the book but can't comprehend any of it.</span>")
return
if(dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book[window_size != null ? ";size=[window_size]" : ""]")
user.visible_message("[user] opens a book titled \"[title]\" and begins reading intently.")
onclose(user, "book")
else
user << "<span class='notice'>This book is completely blank!</span>"
to_chat(user, "<span class='notice'>This book is completely blank!</span>")
/obj/item/weapon/book/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/pen))
if(is_blind(user))
user << "<span class='warning'> As you are trying to write on the book, you suddenly feel very stupid!</span>"
to_chat(user, "<span class='warning'> As you are trying to write on the book, you suddenly feel very stupid!</span>")
return
if(unique)
user << "<span class='warning'>These pages don't seem to take the ink well! Looks like you can't modify it.</span>"
to_chat(user, "<span class='warning'>These pages don't seem to take the ink well! Looks like you can't modify it.</span>")
return
var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Cancel")
switch(choice)
if("Title")
var/newtitle = reject_bad_text(stripped_input(usr, "Write a new title:"))
if (length(newtitle) > 20)
usr << "That title won't fit on the cover!"
to_chat(usr, "That title won't fit on the cover!")
return
if(!newtitle)
usr << "That title is invalid."
to_chat(usr, "That title is invalid.")
return
else
name = newtitle
@@ -217,14 +217,14 @@
if("Contents")
var/content = stripped_input(usr, "Write your book's contents (HTML NOT allowed):","","",8192)
if(!content)
usr << "The content is invalid."
to_chat(usr, "The content is invalid.")
return
else
dat += content
if("Author")
var/newauthor = stripped_input(usr, "Write the author's name:")
if(!newauthor)
usr << "The name is invalid."
to_chat(usr, "The name is invalid.")
return
else
author = newauthor
@@ -234,37 +234,37 @@
else if(istype(I, /obj/item/weapon/barcodescanner))
var/obj/item/weapon/barcodescanner/scanner = I
if(!scanner.computer)
user << "[I]'s screen flashes: 'No associated computer found!'"
to_chat(user, "[I]'s screen flashes: 'No associated computer found!'")
else
switch(scanner.mode)
if(0)
scanner.book = src
user << "[I]'s screen flashes: 'Book stored in buffer.'"
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer.'")
if(1)
scanner.book = src
scanner.computer.buffer_book = name
user << "[I]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'"
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'")
if(2)
scanner.book = src
for(var/datum/borrowbook/b in scanner.computer.checkouts)
if(b.bookname == name)
scanner.computer.checkouts.Remove(b)
user << "[I]'s screen flashes: 'Book stored in buffer. Book has been checked in.'"
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Book has been checked in.'")
return
user << "[I]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'"
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'")
if(3)
scanner.book = src
for(var/obj/item/weapon/book in scanner.computer.inventory)
if(book == src)
user << "[I]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'"
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'")
return
scanner.computer.inventory.Add(src)
user << "[I]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'"
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'")
else if(istype(I, /obj/item/weapon/kitchen/knife) || istype(I, /obj/item/weapon/wirecutters))
user << "<span class='notice'>You begin to carve out [title]...</span>"
to_chat(user, "<span class='notice'>You begin to carve out [title]...</span>")
if(do_after(user, 30, target = src))
user << "<span class='notice'>You carve out the pages from [title]! You didn't want to read it anyway.</span>"
to_chat(user, "<span class='notice'>You carve out the pages from [title]! You didn't want to read it anyway.</span>")
var/obj/item/weapon/storage/book/B = new
B.name = src.name
B.title = src.title
@@ -300,7 +300,7 @@
mode += 1
if(mode > 3)
mode = 0
user << "[src] Status Display:"
to_chat(user, "[src] Status Display:")
var/modedesc
switch(mode)
if(0)
@@ -313,9 +313,9 @@
modedesc = "Scan book to local buffer, attempt to add book to general inventory."
else
modedesc = "ERROR"
user << " - Mode [mode] : [modedesc]"
to_chat(user, " - Mode [mode] : [modedesc]")
if(computer)
user << "<font color=green>Computer has been associated with this unit.</font>"
to_chat(user, "<font color=green>Computer has been associated with this unit.</font>")
else
user << "<font color=red>No associated computer found. Only local scans will function properly.</font>"
user << "\n"
to_chat(user, "<font color=red>No associated computer found. Only local scans will function properly.</font>")
to_chat(user, "\n")