Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+7 -8
View File
@@ -43,19 +43,18 @@
if(prob(25))
category = null
var/c = category? " AND category='[sanitizeSQL(category)]'" :""
var/DBQuery/query = dbcon.NewQuery("SELECT * FROM [format_table_name("library")] WHERE isnull(deleted)[c] GROUP BY title ORDER BY rand() LIMIT [amount];") // isdeleted copyright (c) not me
if(query.Execute())
while(query.NextRow())
var/DBQuery/query_get_random_books = dbcon.NewQuery("SELECT * FROM [format_table_name("library")] WHERE isnull(deleted)[c] GROUP BY title ORDER BY rand() LIMIT [amount];") // isdeleted copyright (c) not me
if(query_get_random_books.Execute())
while(query_get_random_books.NextRow())
var/obj/item/weapon/book/B = new(location)
. += B
B.author = query.item[2]
B.title = query.item[3]
B.dat = query.item[4]
B.author = query_get_random_books.item[2]
B.title = query_get_random_books.item[3]
B.dat = query_get_random_books.item[4]
B.name = "Book: [B.title]"
B.icon_state= "book[rand(1,8)]"
else
log_game("SQL ERROR populating library bookshelf. Category: \[[category]\], Count: [amount], Error: \[[query.ErrorMsg()]\]\n")
return
/obj/structure/bookcase/random/fiction
name = "bookcase (Fiction)"