Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -2,15 +2,6 @@
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luminosity = TRUE
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var/dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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/area/New()
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. = ..()
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// Moved to the subsystem.
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/*
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if (dynamic_lighting)
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luminosity = FALSE
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*/
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/area/proc/set_dynamic_lighting(var/new_dynamic_lighting = DYNAMIC_LIGHTING_ENABLED)
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if (new_dynamic_lighting == dynamic_lighting)
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return FALSE
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@@ -18,13 +9,15 @@
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dynamic_lighting = new_dynamic_lighting
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if (IS_DYNAMIC_LIGHTING(src))
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cut_overlay(/obj/effect/fullbright)
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for (var/turf/T in area_contents(src))
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if (IS_DYNAMIC_LIGHTING(T))
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T.lighting_build_overlay()
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else
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add_overlay(/obj/effect/fullbright)
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for (var/turf/T in area_contents(src))
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if (T.lighting_overlay)
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if (T.lighting_object)
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T.lighting_clear_overlay()
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return TRUE
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