Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -51,11 +51,12 @@ dmm_suite{
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*/
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verb/load_map(var/dmm_file as file, var/x_offset as num, var/y_offset as num, var/z_offset as num, var/cropMap as num, var/measureOnly as num){
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verb/load_map(var/dmm_file as file, var/x_offset as num, var/y_offset as num, var/z_offset as num, var/cropMap as num, var/measureOnly as num, no_changeturf as num){
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// dmm_file: A .dmm file to load (Required).
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// z_offset: A number representing the z-level on which to start loading the map (Optional).
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// cropMap: When true, the map will be cropped to fit the existing world dimensions (Optional).
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// measureOnly: When true, no changes will be made to the world (Optional).
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// no_changeturf: When true, turf/AfterChange won't be called on loaded turfs
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}
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verb/write_map(var/turf/t1 as turf, var/turf/t2 as turf, var/flags as num){
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// t1: A turf representing one corner of a three dimensional grid (Required).
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