Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -18,10 +18,10 @@
if(href_list["move"])
var/obj/docking_port/mobile/M = SSshuttle.getShuttle("laborcamp")
if(!M)
usr << "<span class='warning'>Cannot locate shuttle!</span>"
to_chat(usr, "<span class='warning'>Cannot locate shuttle!</span>")
return 0
var/obj/docking_port/stationary/S = M.get_docked()
if(S && S.name == "laborcamp_away")
usr << "<span class='warning'>Shuttle is already at the outpost!</span>"
to_chat(usr, "<span class='warning'>Shuttle is already at the outpost!</span>")
return 0
..()
+14 -14
View File
@@ -28,10 +28,10 @@
return
I.forceMove(src)
inserted_id = I
user << "<span class='notice'>You insert [I].</span>"
to_chat(user, "<span class='notice'>You insert [I].</span>")
return
else
user << "<span class='notice'>There's an ID inserted already.</span>"
to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
return ..()
/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
@@ -90,23 +90,23 @@
if("claim_points")
inserted_id.points += stacking_machine.points
stacking_machine.points = 0
usr << "Points transferred."
to_chat(usr, "Points transferred.")
if("move_shuttle")
if(!alone_in_area(get_area(src), usr))
usr << "<span class='warning'>Prisoners are only allowed to be released while alone.</span>"
to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
else
switch(SSshuttle.moveShuttle("laborcamp","laborcamp_home"))
if(1)
usr << "<span class='notice'>Shuttle not found</span>"
to_chat(usr, "<span class='notice'>Shuttle not found</span>")
if(2)
usr << "<span class='notice'>Shuttle already at station</span>"
to_chat(usr, "<span class='notice'>Shuttle already at station</span>")
if(3)
usr << "<span class='notice'>No permission to dock could be granted.</span>"
to_chat(usr, "<span class='notice'>No permission to dock could be granted.</span>")
else
if(!emagged)
Radio.set_frequency(SEC_FREQ)
Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", SEC_FREQ)
usr << "<span class='notice'>Shuttle received message and will be sent shortly.</span>"
to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
/obj/machinery/mineral/labor_claim_console/proc/check_auth()
if(emagged)
@@ -123,7 +123,7 @@
/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
if(!emagged)
emagged = 1
user << "<span class='warning'>PZZTTPFFFT</span>"
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
/**********************Prisoner Collection Unit**************************/
@@ -158,11 +158,11 @@
if(istype(I, /obj/item/weapon/card/id))
if(istype(I, /obj/item/weapon/card/id/prisoner))
var/obj/item/weapon/card/id/prisoner/prisoner_id = I
user << "<span class='notice'><B>ID: [prisoner_id.registered_name]</B></span>"
user << "<span class='notice'>Points Collected:[prisoner_id.points]</span>"
user << "<span class='notice'>Point Quota: [prisoner_id.goal]</span>"
user << "<span class='notice'>Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release.</span>"
to_chat(user, "<span class='notice'><B>ID: [prisoner_id.registered_name]</B></span>")
to_chat(user, "<span class='notice'>Points Collected:[prisoner_id.points]</span>")
to_chat(user, "<span class='notice'>Point Quota: [prisoner_id.goal]</span>")
to_chat(user, "<span class='notice'>Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release.</span>")
else
user << "<span class='warning'>Error: Invalid ID</span>"
to_chat(user, "<span class='warning'>Error: Invalid ID</span>")
else
return ..()