Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -18,10 +18,10 @@
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if(href_list["move"])
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle("laborcamp")
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if(!M)
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usr << "<span class='warning'>Cannot locate shuttle!</span>"
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to_chat(usr, "<span class='warning'>Cannot locate shuttle!</span>")
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return 0
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var/obj/docking_port/stationary/S = M.get_docked()
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if(S && S.name == "laborcamp_away")
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usr << "<span class='warning'>Shuttle is already at the outpost!</span>"
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to_chat(usr, "<span class='warning'>Shuttle is already at the outpost!</span>")
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return 0
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..()
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