Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+4 -4
View File
@@ -22,7 +22,7 @@
/obj/structure/stacklifter/attack_hand(mob/user as mob)
if(in_use)
user << "It's already in use - wait a bit."
to_chat(user, "It's already in use - wait a bit.")
return
else
in_use = 1
@@ -48,7 +48,7 @@
user.pixel_y = 0
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
icon_state = "fitnesslifter"
user << finishmessage
to_chat(user, finishmessage)
/obj/structure/weightlifter
name = "Weight Machine"
@@ -60,7 +60,7 @@
/obj/structure/weightlifter/attack_hand(mob/user as mob)
if(in_use)
user << "It's already in use - wait a bit."
to_chat(user, "It's already in use - wait a bit.")
return
else
in_use = 1
@@ -94,4 +94,4 @@
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
icon_state = "fitnessweight"
cut_overlay(W)
user << "[finishmessage]"
to_chat(user, "[finishmessage]")