Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -22,7 +22,7 @@
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/obj/structure/stacklifter/attack_hand(mob/user as mob)
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if(in_use)
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user << "It's already in use - wait a bit."
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to_chat(user, "It's already in use - wait a bit.")
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return
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else
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in_use = 1
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@@ -48,7 +48,7 @@
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user.pixel_y = 0
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var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
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icon_state = "fitnesslifter"
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user << finishmessage
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to_chat(user, finishmessage)
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/obj/structure/weightlifter
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name = "Weight Machine"
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@@ -60,7 +60,7 @@
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/obj/structure/weightlifter/attack_hand(mob/user as mob)
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if(in_use)
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user << "It's already in use - wait a bit."
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to_chat(user, "It's already in use - wait a bit.")
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return
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else
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in_use = 1
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@@ -94,4 +94,4 @@
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var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
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icon_state = "fitnessweight"
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cut_overlay(W)
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user << "[finishmessage]"
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to_chat(user, "[finishmessage]")
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