Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -11,20 +11,23 @@
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input_dir = NORTH
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output_dir = SOUTH
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req_access = list(access_mineral_storeroom)
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var/req_access_reclaim = access_mining_station
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var/stk_types = list()
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var/stk_amt = list()
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var/stack_list[0] //Key: Type. Value: Instance of type.
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var/stack_list = list() //Key: Type. Value: Instance of type.
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var/obj/item/weapon/card/id/inserted_id
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var/points = 0
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var/ore_pickup_rate = 15
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var/sheet_per_ore = 1
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var/point_upgrade = 1
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var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("titanium" = 30), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60))
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var/list/ore_values = list("sand" = 1, "iron" = 1, "plasma" = 15, "silver" = 16, "gold" = 18, "titanium" = 30, "uranium" = 30, "diamond" = 50, "bluespace crystal" = 50, "bananium" = 60)
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speed_process = 1
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var/message_sent = FALSE
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var/list/ore_buffer = list()
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/obj/machinery/mineral/ore_redemption/New()
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..()
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var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/ore_redemption(null)
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var/obj/item/weapon/circuitboard/machine/ore_redemption/B = new
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B.apply_default_parts(src)
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/obj/item/weapon/circuitboard/machine/ore_redemption
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@@ -55,51 +58,72 @@
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/obj/machinery/mineral/ore_redemption/proc/process_sheet(obj/item/weapon/ore/O)
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var/obj/item/stack/sheet/processed_sheet = SmeltMineral(O)
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if(processed_sheet)
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if(!(processed_sheet in stack_list)) //It's the first of this sheet added
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var/obj/item/stack/sheet/s = new processed_sheet(src,0)
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var/obj/item/stack/sheet/s
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if(!stack_list[processed_sheet])
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s = new processed_sheet(src, FALSE)
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s.amount = 0
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stack_list[processed_sheet] = s
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var/obj/item/stack/sheet/storage = stack_list[processed_sheet]
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storage.amount += sheet_per_ore //Stack the sheets
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O.loc = null //Let the old sheet...
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s = stack_list[processed_sheet]
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s.amount += sheet_per_ore //Stack the sheets
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ore_buffer -= O
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qdel(O) //... garbage collect
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/obj/machinery/mineral/ore_redemption/proc/process_ores(list/ores_to_process)
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var/current_amount = 0
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for(var/ore in ores_to_process)
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if(current_amount >= ore_pickup_rate)
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break
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process_sheet(ore)
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/obj/machinery/mineral/ore_redemption/proc/send_console_message()
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if(z != ZLEVEL_STATION || !LAZYLEN(stack_list))
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return
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message_sent = TRUE
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var/area/A = get_area(src)
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var/msg = "Now available in [A]:<br>"
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for(var/s in stack_list)
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var/obj/item/stack/sheet/sheet = stack_list[s]
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msg += "[capitalize(sheet.name)]: [sheet.amount] sheets<br>"
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for(var/obj/machinery/requests_console/D in allConsoles)
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if(D.receive_ore_updates)
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D.createmessage("Ore Redemption Machine", "New minerals available!", msg, 1, 0)
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/obj/machinery/mineral/ore_redemption/process()
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if(!panel_open && powered()) //If the machine is partially disassembled and/or depowered, it should not process minerals
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var/turf/T = get_step(src, input_dir)
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var/i = 0
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if(T)
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for(var/obj/item/weapon/ore/O in T)
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if (i >= ore_pickup_rate)
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break
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else if (!O || !O.refined_type)
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continue
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else
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process_sheet(O)
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i++
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else
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var/obj/structure/ore_box/B = locate() in T
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if(B)
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for(var/obj/item/weapon/ore/O in B.contents)
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if (i >= ore_pickup_rate)
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break
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else if (!O || !O.refined_type)
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continue
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else
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process_sheet(O)
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i++
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if(i > 0 && z == ZLEVEL_STATION)
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var/area/orm_area = get_area(src)
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var/msg = "Now available in [orm_area.map_name]:"
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for(var/s in stack_list) // Making an announcement for cargo
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var/obj/item/stack/sheet/mats = stack_list[s]
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msg += "\n[capitalize(mats.name)]: [mats.amount] sheets"
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for(var/obj/machinery/requests_console/D in allConsoles)
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if(D.department == "Science" || D.department == "Robotics" || D.department == "Research Director's Desk" || D.department == "Chemistry" || D.department == "Bar")
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D.createmessage("Ore Redemption Machine", "New minerals available!", msg, 1, 0)
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if(panel_open || !powered())
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return
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var/atom/input = get_step(src, input_dir)
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var/obj/structure/ore_box/OB = locate() in input
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if(OB)
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input = OB
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for(var/obj/item/weapon/ore/O in input)
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if(QDELETED(O))
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continue
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ore_buffer |= O
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O.forceMove(src)
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CHECK_TICK
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if(LAZYLEN(ore_buffer))
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message_sent = FALSE
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process_ores(ore_buffer)
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else if(!message_sent)
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send_console_message()
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/obj/machinery/mineral/ore_redemption/attackby(obj/item/weapon/W, mob/user, params)
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if (!powered())
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if(exchange_parts(user, W))
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return
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if(default_pry_open(W))
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return
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if(default_unfasten_wrench(user, W))
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return
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if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
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updateUsrDialog()
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return
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if(default_deconstruction_crowbar(W))
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return
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if(!powered())
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return
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if(istype(W,/obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/I = user.get_active_held_item()
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@@ -110,18 +134,11 @@
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inserted_id = I
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interact(user)
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return
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if(exchange_parts(user, W))
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return
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if(default_pry_open(W))
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return
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if(default_unfasten_wrench(user, W))
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return
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if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
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updateUsrDialog()
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return
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if(default_deconstruction_crowbar(W))
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if(istype(W, /obj/item/device/multitool) && panel_open)
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input_dir = turn(input_dir, -90)
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output_dir = turn(output_dir, -90)
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to_chat(user, "<span class='notice'>You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)].</span>")
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return
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return ..()
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@@ -130,7 +147,7 @@
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empty_content()
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/obj/machinery/mineral/ore_redemption/proc/SmeltMineral(obj/item/weapon/ore/O)
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if(O.refined_type)
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if(O && O.refined_type)
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var/obj/item/stack/sheet/M = O.refined_type
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points += O.points * point_upgrade
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return M
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@@ -143,24 +160,19 @@
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interact(user)
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/obj/machinery/mineral/ore_redemption/interact(mob/user)
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var/obj/item/stack/sheet/s
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var/dat
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var/dat = "This machine only accepts ore. Gibtonite and Slag are not accepted.<br><br>"
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dat += "Current unclaimed points: [points]<br>"
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dat += text("This machine only accepts ore. Gibtonite and Slag are not accepted.<br><br>")
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dat += text("Current unclaimed points: [points]<br>")
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if(istype(inserted_id))
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dat += text("You have [inserted_id.mining_points] mining points collected. <A href='?src=\ref[src];choice=eject'>Eject ID.</A><br>")
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dat += text("<A href='?src=\ref[src];choice=claim'>Claim points.</A><br>")
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if(inserted_id)
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dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=\ref[src];eject_id=1'>Eject ID.</A><br>"
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dat += "<A href='?src=\ref[src];claim=1'>Claim points.</A><br><br>"
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else
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dat += text("No ID inserted. <A href='?src=\ref[src];choice=insert'>Insert ID.</A><br>")
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dat += "No ID inserted. <A href='?src=\ref[src];insert_id=1'>Insert ID.</A><br><br>"
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for(var/O in stack_list)
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s = stack_list[O]
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if(s.amount > 0)
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if(O == stack_list[1])
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dat += "<br>" //just looks nicer
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dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=\ref[src];release=[s.type]'>Release</A><br>")
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var/obj/item/stack/sheet/s = stack_list[O]
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if(s.amount)
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dat += "[capitalize(s.name)]: [s.amount] <A href='?src=\ref[src];release=[s.type]'>Release</A><br>"
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var/obj/item/stack/sheet/metalstack
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if(/obj/item/stack/sheet/metal in stack_list)
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@@ -175,10 +187,10 @@
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titaniumstack = stack_list[/obj/item/stack/sheet/mineral/titanium]
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if(metalstack && plasmastack && min(metalstack.amount, plasmastack.amount))
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dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=\ref[src];alloytype1=/obj/item/stack/sheet/metal;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasteel'>Smelt</A><BR>")
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dat += "Plasteel Alloy (Metal + Plasma): <A href='?src=\ref[src];alloytype1=/obj/item/stack/sheet/metal;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasteel'>Smelt</A><BR>"
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if(titaniumstack && plasmastack && min(titaniumstack.amount, plasmastack.amount))
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dat += text("Plastitanium Alloy (Titanium + Plasma): <A href='?src=\ref[src];alloytype1=/obj/item/stack/sheet/mineral/titanium;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/mineral/plastitanium'>Smelt</A><BR>")
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dat += text("<br><div class='statusDisplay'><b>Mineral Value List:</b><BR>[get_ore_values()]</div>")
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dat += "Plastitanium Alloy (Titanium + Plasma): <A href='?src=\ref[src];alloytype1=/obj/item/stack/sheet/mineral/titanium;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/mineral/plastitanium'>Smelt</A><BR>"
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dat += "<br><div class='statusDisplay'><b>Mineral Value List:</b><BR>[get_ore_values()]</div>"
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var/datum/browser/popup = new(user, "console_stacking_machine", "Ore Redemption Machine", 400, 500)
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popup.set_content(dat)
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@@ -196,58 +208,67 @@
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/obj/machinery/mineral/ore_redemption/Topic(href, href_list)
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if(..())
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return
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if(href_list["choice"])
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if(istype(inserted_id))
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if(href_list["choice"] == "eject")
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inserted_id.loc = loc
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inserted_id.verb_pickup()
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inserted_id = null
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if(href_list["choice"] == "claim")
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if(access_mining_station in inserted_id.access)
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inserted_id.mining_points += points
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points = 0
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else
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usr << "<span class='warning'>Required access not found.</span>"
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else if(href_list["choice"] == "insert")
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var/obj/item/weapon/card/id/I = usr.get_active_held_item()
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if(istype(I))
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if(!usr.drop_item())
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return
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I.loc = src
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inserted_id = I
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else usr << "<span class='warning'>No valid ID.</span>"
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if(href_list["eject_id"])
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usr.put_in_hands(inserted_id)
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inserted_id = null
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if(href_list["claim"])
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if(inserted_id)
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if(req_access_reclaim in inserted_id.access)
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inserted_id.mining_points += points
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points = 0
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else
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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else if(href_list["insert_id"])
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var/obj/item/weapon/card/id/I = usr.get_active_held_item()
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if(istype(I))
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if(!usr.drop_item())
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return
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I.forceMove(src)
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inserted_id = I
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else
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to_chat(usr, "<span class='warning'>Not a valid ID!</span>")
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if(href_list["release"])
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if(check_access(inserted_id) || allowed(usr)) //Check the ID inside, otherwise check the user.
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if(!(text2path(href_list["release"]) in stack_list)) return
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if(!(text2path(href_list["release"]) in stack_list))
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return
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var/obj/item/stack/sheet/inp = stack_list[text2path(href_list["release"])]
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var/obj/item/stack/sheet/out = new inp.type()
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var/desired = input("How much?", "How much to eject?", 1) as num
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var/obj/item/stack/sheet/out = new inp.type(src,merge=FALSE)
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var/desired = input("How many sheets?", "How many sheets to eject?", 1) as null|num
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out.amount = round(min(desired,50,inp.amount))
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if(out.amount >= 1)
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if(out.amount)
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inp.amount -= out.amount
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unload_mineral(out)
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if(inp.amount < 1)
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stack_list -= text2path(href_list["release"])
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qdel(inp)
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else
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usr << "<span class='warning'>Required access not found.</span>"
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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if(href_list["alloytype1"] && href_list["alloytype2"] && href_list["alloytypeout"])
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var/alloytype1 = text2path(href_list["alloytype1"])
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var/alloytype2 = text2path(href_list["alloytype2"])
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var/alloytypeout = text2path(href_list["alloytypeout"])
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if(check_access(inserted_id) || allowed(usr))
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if(!(alloytype1 in stack_list)) return
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if(!(alloytype2 in stack_list)) return
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if(!(alloytype1 in stack_list))
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return
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if(!(alloytype2 in stack_list))
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return
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var/obj/item/stack/sheet/stack1 = stack_list[alloytype1]
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var/obj/item/stack/sheet/stack2 = stack_list[alloytype2]
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var/desired = input("How much?", "How much would you like to smelt?", 1) as num
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var/desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
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var/obj/item/stack/sheet/alloyout = new alloytypeout
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alloyout.amount = round(min(desired,50,stack1.amount,stack2.amount))
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if(alloyout.amount >= 1)
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stack1.amount -= alloyout.amount
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stack2.amount -= alloyout.amount
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unload_mineral(alloyout)
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if(stack1.amount < 1)
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stack_list -= stack1
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qdel(stack1)
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if(stack2.amount < 1)
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stack_list -= stack2
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qdel(stack2)
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else
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usr << "<span class='warning'>Required access not found.</span>"
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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updateUsrDialog()
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return
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@@ -266,7 +287,7 @@
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while(s.amount > s.max_amount)
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new s.type(loc,s.max_amount)
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s.use(s.max_amount)
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s.loc = loc
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s.forceMove(get_turf(src))
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s.layer = initial(s.layer)
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s.plane = initial(s.plane)
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@@ -279,4 +300,4 @@
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)]-off"
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return
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return
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Block a user