Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -2
View File
@@ -18,7 +18,7 @@
var/obj/item/weapon/storage/S = W
for(var/obj/item/weapon/ore/O in S.contents)
S.remove_from_storage(O, src) //This will move the item to this item's contents
user << "<span class='notice'>You empty the ore in [S] into \the [src].</span>"
to_chat(user, "<span class='notice'>You empty the ore in [S] into \the [src].</span>")
else if(istype(W, /obj/item/weapon/crowbar))
playsound(loc, W.usesound, 50, 1)
var/obj/item/weapon/crowbar/C = W
@@ -61,7 +61,7 @@
src.add_fingerprint(usr)
if(href_list["removeall"])
dump_box_contents()
usr << "<span class='notice'>You empty the box.</span>"
to_chat(usr, "<span class='notice'>You empty the box.</span>")
updateUsrDialog()