Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -18,7 +18,7 @@
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var/obj/item/weapon/storage/S = W
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for(var/obj/item/weapon/ore/O in S.contents)
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S.remove_from_storage(O, src) //This will move the item to this item's contents
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user << "<span class='notice'>You empty the ore in [S] into \the [src].</span>"
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to_chat(user, "<span class='notice'>You empty the ore in [S] into \the [src].</span>")
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else if(istype(W, /obj/item/weapon/crowbar))
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playsound(loc, W.usesound, 50, 1)
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var/obj/item/weapon/crowbar/C = W
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@@ -61,7 +61,7 @@
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src.add_fingerprint(usr)
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if(href_list["removeall"])
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dump_box_contents()
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usr << "<span class='notice'>You empty the box.</span>"
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to_chat(usr, "<span class='notice'>You empty the box.</span>")
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updateUsrDialog()
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